![]() Check out the Wiki's About the IMGUI paradigm section for more details.ĭear ImGui outputs vertex buffers and command lists that you can easily render in your application. It is less error-prone (less code and fewer bugs) than traditional retained-mode interfaces, and lends itself to creating dynamic user interfaces. The IMGUI paradigm through its API tries to minimize superfluous state duplication, state synchronization, and state retention from the user's point of view. You can use it to expose the internals of a subsystem in your engine, to create a logger, an inspection tool, a profiler, a debugger, an entire game-making editor/framework, etc. You can use it along with your own reflection data to browse your dataset live. You can use it to trace a running algorithm by just emitting text commands. On the extreme side of short-livedness: using the Edit&Continue (hot code reload) feature of modern compilers you can add a few widgets to tweak variables while your application is running, and remove the code a minute later! Dear ImGui is not just for tweaking values. ImGui::TextColored(ImVec4( 1, 1, 0, 1), "Important Stuff ") ĭear ImGui allows you to create elaborate tools as well as very short-lived ones. Display contents in a scrolling region ImGui::PlotLines( "Samples ", samples, 100) ImGui::Begin( "My First Tool ", &my_tool_active, ImGuiWindowFlags_MenuBar) Create a window called "My First Tool", with a menu bar. See the Getting Started guide and Integration section of this document for more details.Īfter Dear ImGui is set up in your application, you can use it from _anywhere_ in your program loop: Anywhere where you can render textured triangles, you can render Dear ImGui. cpp files into your existing project.īackends for a variety of graphics API and rendering platforms are provided in the backends/ folder, along with example applications in the examples/ folder. They are all the files in the root folder of the repository (imgui*.cpp, imgui*.h). The core of Dear ImGui is self-contained within a few platform-agnostic files which you can easily compile in your application/engine. Battle-tested, used by many major actors in the game industry.Efficient runtime and memory consumption.Portable, minimize dependencies, run on target (consoles, phones, etc.).Easy to use to create ad hoc short-lived tools and long-lived, more elaborate tools.Easy to use to create code-driven and data-driven tools.Easy to use to create dynamic UI which are the reflection of a dynamic data set. ![]()
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